Skill Update Nikolai

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Grimalkin
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Skill Update Nikolai

So I thought about reactivate my old character Nikolai, and ran into issue concerning his skills.
They never got updated to the new system, and two of them are lacking aspects.
One used to be a hardcore skill, which is only endure. The other is a unarmed combat skill which could be combined with the other.

But the essence and fundamental thought of Nikolai is a history or both mental and physical torture, meant to harden him into ignoring pain and the like.
So what I want to ask is, If the skill (Embrace Torment) could be built and actually work? And what could the other two aspects be in that case?
I've tried to put the pieces together for the last few days but can't find a way to do so. Therefor thinking of just adding a new skill in that place.

Any thoughts are appreciated!
//Grim

Zxehenia
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Hmm lets take a look here.

The Endure aspect is pretty much what you want for that kind of a theme to a skill, so that is easy to keep, its the aspect for ignoreing pain/pushing the body beyond etc, so you won't loose any of that regardless.

The easiest route to take would be to combine brawling supremacy and embrace torment. It should technically still keep the theme, story behind what you want there, just its all in one skill, and solves the too narrow for both of them.
We could even reword the merge skill to help reflect the theme behind the concept some more.

Otherwise it is mostly if you want to expand on how such an experience shaped the character, ie, and if you like 3 of the suggestions we can always add one into Brawling Supremacy.

Did they learn how to utilize some of what he went through upon others in various ways:

    Weaken - to debuff/weaken a target - observation of said torture and training has lead him to be able to apply such techniques upon others, weakening them. (also serves for intimidation kind of actions)

    Another Endure aspect for activated shielding/bracing for damage (its a pp/7 absorption value buff that lasts until drained, prevents pp/7 amount of damage) - could reflect training to prepare for incoming damage

    Know - basic knowledge kind of thing, will allow him to recognize and help strategize should he encounter or see the afertmath of someone that had been at the receiving end of such techniques

    Bolster - part of his training and experience could have lead him to find ways to help people survive such encounters which would be akin to that, learned how to provide a kind of morale boost to help overcome such encounters, etc.

    Change Nature - his experience has lead him to figure out ways how to alter the intended effects of a torture. (ie instead of causing pain in one place he knows how to alter it to another place, or change the overall outcome etc)

Those are just off the top of my head, that at least didn't overlap with what is already there.

One of the great things about the aspect system is we can pretty much make just about all of them work with any kind of set theme.
What I find tends to help a lot is the wording of the skill, so no matter what we do we can also work on that to help keep your theme.

Grimalkin
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Thanks!

Combining the two would be the easiest route, I agree.

But. That would lead me into developing another skill, which I feel would need to change the entire character somehow.

So I will try to stick with them both, which is possible with these suggestions! (I still have trouble grasping how wide some skills can be.)

On the subject of change nature. Could it be used to, say. Transform pain into a buff if combined with bolster?

Otherwise I'm thinking double endure, and know.

Oh and I think a weaken would complete the Brawling Supremacy.

Zxehenia
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I feel ya, I totally bug out if I have a character with less then 3 skills ;)

It is totally understandable, we still have quite a few players in the same boat and stuff, hence why its totally easy to come crowd source ideas on the forums like this :3

Change Nature could do something like that on its own - that would be considered part of changing the intended effect (ie changing a debuff into a buff). Its a bit more situational and dependent on the proper action being done (ie needing something to change) then a straight up Bolster, and may not last as long depending on the rolls - but still doable on its own.

As for Brawling Supremacy, if you would like to still use the weaken we could add in a line like for the weaken:
His experience with torture has also left him with the knowledge to use such techniques upon others to weaken and scare them.

Grimalkin
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Yeah, two skills does not

Yeah, two skills does not give enough flavour to a character. :/
Yes. Nikolai have been on ice for a year, I believe I have a few others to update as well.

I think Brawling Supremacy would be complete with the weaken aspect. Yes. And that text works.

Embrace Torment - I think I'll go with Endure, know and change nature if that's the case.
I'll write a proper description tonight.

Zxehenia
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Ok add in the aspects, one thing to note for the convert skill changed the avoid to bypass (we are moving some general actions out of avoid and making it the defense actions aspect to help streamline the identifying process for shs - but no worries the skill will work the same!)

I also set the character back to draft for you, so you can read over and make sure the skill changes are to your liking.

You will not be able to change the skill descriptions yourself, but you can post them here and we can do that for you. Then when you are ready you can re-submit him.

Grimalkin
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Example. Tried to cut it

Example. Tried to cut it short, Open for suggestions.

Embrace Torment -
Torture and intense training learned him to endure huge amounts of abuse and built up an impressive stamina. Nikolai can alter the effect of pain to his advantage, and the long experience brought deep knowledge on the subject.

Zxehenia
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oki rewrite is in, and it looks like all skills have three aspects, so you should be good to resubmit him whenever you are ready.

Oh, i did notice he only has 1 language, he gets 2 more for free if you like to pick them.

Grimalkin
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I did notice this. Can't

I did notice this. Can't find if Dalhan is what he should have as native coming from Galanor. But add Rohearn.

Zxehenia
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No worries,

He had Dalhan already, Rohearn is what the would speak in Galanor, that leaves you with one more to pick

Grimalkin
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It's fine like that!

It's fine like that!

Thanks again!
Should have done this a year ago XD

Zxehenia
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No worries!

Also the character is still under 20 hxp, so if you would like to make any major changes to him, we can totally do that.
But hopefully we have him all squared away to your liking now :3