Perhaps it is just through my own perspective, but I've started to notice a general trend in sessions both Vaxia and Sirian as of late. What makes a story interesting is not just the journey, but also the end result; what characters walk away with. While I enjoy a journey as much as the next fellow, and our journeys here on Vaxia have been plenty varied, and I can't help but feel our results are always the same: Happy Endings.
Of course, this is to be expected. Many characters here on Vaxia tend to play with a sense of high morality, or at least enough to prevent them from doing anything that is too far off the charts. I also understand that moral characters would not be up to the idea of participating in "bad" activities. However, I believe it is possible for all characters to still have the heroic "good" journey without having a "good" ending. Many RPG's as of late acheive this through the method of choice, and I believe Vaxia can benefit from it as well.
I'm not suggesting black and white morality, of course. As I've stated before, a majority of characters lean toward good when given a choice between right and wrong. That is why I suggest we begin to dabble in gray morality. Gray morality is the idea that in some cases, there is no "right vs. wrong", but rather one choice versus the other. From the white moral perspective, this can be seen as choosing between helping one group of people versus another while from a black morality, this would be dooming one side or another. By making all options for characters equally valid, I think we can have greater self discovery in our characters through their philosophy (needs of one vs. needs of the group) rather than their simple morality (good vs. evil) which over simplifies solutions to problems. Who knows, it may even given certain characters the motivation to find strange or creative solutions to problems in order to reach the white/black solutions despite the circumstances.
I'm probably butchering the concept and most likely the enormity of subjects we could use with this method, but that is why I'm curious to hear from the rest of you. As I have said, this is mostly my opinion coupled with concept. I would love to hear your comments and criticism whether positive or negative. Even if the idea is extremely flawed or you disagree, perhaps at least you'll give the idea consideration and understand why it would not work. Either way, I'd love to hear from you.