Storyhost

Casual RP Day! - June 30 2018

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Sorry for the short notice, been a busy week.


Hello!

Going to be trying something to try and help encourage a bit of casual rp and on occasion it may be used to host a session here and there!

Scheduling can be a pita at times, so hopefully this will be a way to help bring players together for a little fun now and then by giving the means to schedule in advance or serve as a reminder.

If a SH would like the time space for a session - its all yours!
Just post saying you would like it, and I will be more then happy to relinquish the time to you.

I would also like using this as an experiment as well. Such as every now and then providing themes for the RP (kind of like how our bored button works for limbo but for a larger scale - such as holidays!).

Participation will always be open, and signing up will not be necessary but encouraged for the sake of figuring out that dreaded scheduling monster.

The time is also flexible (unless it is surrendered to be a session), so if a majority needs to start sooner or later we can always make a note!

Realm (Sirian or Vaxia) will be determined day of (unless it is surrendered to be a session then realm will be whichever one the session is for).

So come, have fun!

Details
When: 
Saturday, June 30, 2018 - 15:30 to 20:30

Realm: 

  • Storyhost

Casual RP Day! - June 23 2018

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(Remember that bit about occasionally providing a theme? ;) )

RP Day Theme for Vaxia: Summer Festival!

Summer has arrived to the peninsula of which Ramsalon calls its home.
While Spring has its own welcome, the fingers of winter often linger until the warmth of the Summer season drifts in by land and sea.
The city of Ramsalon hosts a huge outdoor celebration which stretches from the Grandpark to a few of the more pleasant beachy shorelines to encourage (or in some cases remind those that still need the sunlight) to get out, warm up, and enjoy a bit of the warm weather and sun as it lasts.

Fishers crowd around the docks and out on decorated boats showing off the variety of skills and methods to begin the summer fishing, providing much of the Festival food.

The cuisine of the festival is primarily of the seafood that had just come to be in season while also clearing up the winter stores of any bits before their spoil to make room for the fall harvests.

Entertainment and vendors galore as the city gives its citizens a beach day to have fun and relax before they need to begin gearing up for the hash winters once more.


Hello!

Going to be trying something to try and help encourage a bit of casual rp and on occasion it may be used to host a session here and there!

Scheduling can be a pita at times, so hopefully this will be a way to help bring players together for a little fun now and then by giving the means to schedule in advance or serve as a reminder.

If a SH would like the time space for a session - its all yours!
Just post saying you would like it, and I will be more then happy to relinquish the time to you.

I would also like using this as an experiment as well. Such as every now and then providing themes for the RP (kind of like how our bored button works for limbo but for a larger scale - such as holidays!).

Participation will always be open, and signing up will not be necessary but encouraged for the sake of figuring out that dreaded scheduling monster.

The time is also flexible (unless it is surrendered to be a session), so if a majority needs to start sooner or later we can always make a note!

Realm (Sirian or Vaxia) will be determined day of (unless it is surrendered to be a session then realm will be whichever one the session is for).

So come, have fun!

Details
When: 
Saturday, June 23, 2018 - 15:00 to 20:00

Realm: 

  • Storyhost

Casual RP Day! - June 16 2018

Forums: 

Hello!

Going to be trying something to try and help encourage a bit of casual rp and on occasion it may be used to host a session here and there!

Scheduling can be a pita at times, so hopefully this will be a way to help bring players together for a little fun now and then by giving the means to schedule in advance or serve as a reminder.

If a SH would like the time space for a session - its all yours!
Just post saying you would like it, and I will be more then happy to relinquish the time to you.

I would also like using this as an experiment as well. Such as every now and then providing themes for the RP (kind of like how our bored button works for limbo but for a larger scale - such as holidays!).

Participation will always be open, and signing up will not be necessary but encouraged for the sake of figuring out that dreaded scheduling monster.

The time is also flexible (unless it is surrendered to be a session), so if a majority needs to start sooner or later we can always make a note!

Realm (Sirian or Vaxia) will be determined day of (unless it is surrendered to be a session then realm will be whichever one the session is for).

So come, have fun!

Details
When: 
Saturday, June 16, 2018 - 15:00 to 20:00

Realm: 

  • Storyhost

Casual RP Day! - June 09 2018

Forums: 

Hello!

Scheduling can be a pita at times, so hopefully this will be a way to help bring players together for a little fun now and then by giving the means to schedule in advance or serve as a reminder.

If a SH would like the time space for a session - its all yours!
Just post saying you would like it, and I will be more then happy to relinquish the time to you.

I would also like using this as an experiment as well. Such as every now and then providing themes for the RP (kind of like how our bored button works for limbo but for a larger scale - such as holidays!).

Participation will always be open, and signing up will not be necessary but encouraged for the sake of figuring out that dreaded scheduling monster.

The time is also flexible (unless it is surrendered to be a session), so if a majority needs to start sooner or later we can always make a note!

Realm (Sirian or Vaxia) will be determined day of (unless it is surrendered to be a session then realm will be whichever one the session is for).

So come, have fun!

Details
When: 
Saturday, June 9, 2018 - 15:00 to 20:00

Realm: 

  • Storyhost

Casual RP Day! - June 02 2018

Forums: 

Hello!

Going to be trying something to try and help encourage a bit of casual rp and on occasion it may be used to host a session here and there!

Scheduling can be a pita at times, so hopefully this will be a way to help bring players together for a little fun now and then by giving the means to schedule in advance or serve as a reminder.

If a SH would like the time space for a session - its all yours!
Just post saying you would like it, and I will be more then happy to relinquish the time to you.

I would also like using this as an experiment as well. Such as every now and then providing themes for the RP (kind of like how our bored button works for limbo but for a larger scale - such as holidays!).

Participation will always be open, and signing up will not be necessary but encouraged for the sake of figuring out that dreaded scheduling monster.

The time is also flexible (unless it is surrendered to be a session), so if a majority needs to start sooner or later we can always make a note!

Realm (Sirian or Vaxia) will be determined day of (unless it is surrendered to be a session then realm will be whichever one the session is for).

So come, have fun!

Details
When: 
Saturday, June 2, 2018 - 15:00 to 20:00

Realm: 

  • Storyhost

Abyssal

Public information

Personal
Descriptions: 

Slimy, cuttley, bitey.

Stats
Charisma: 
40

Phantasm and Mental Effects

What is meant by Phantasm and Mental Effects

In short Illusions and other non damaging mental type effects meant to wear down a target.

These can have some overlap with crowd control so its key to be clear on what the end intent with the action is. If its meant to be a more quick and temporary thing as a means to incapacitate then the Crowd Control Effects rules may be used.

However the following is more about effects which are meant to be more long term in a scene, such as wearing down an opponent to make them flee the scene or surrender without using damage type effects. In essence an alternative to dealing damage to achieve similar goals.

It will use the Life score:

  • It acts as phsyical HP (how much actual damage before unconscious/death)
  • It also acts as a mental pool meter as well - serving as a numerical gauge on how effective non damaging actions effect the target overtime, beyond temporary effects as they have been.

This will work similar to taking actual damage - though the difference is it only affects the target mentally/socially.

The pool can only go to 0
Once at 0 the target will then be considered completely under the influence of whatever action was set in motion (ie in case of being frightened the target will no longer be able to act in anyway completely consumed by fear, and may even flee the scene removing them from the situation)
A/SHs may set a higher target of which the NPC is completely under the effect, however for cases of PVP and tournaments, it should be the same as if taking actual damage.

The pool can be recovered

  • The target can make a Spir and Cha roll with a diff of 25+ cumulative pp generated (just like the physical hardcore rules).
      In the cases of NPCs A/SHS can have the flexibility of designated a point of no return, which is once the NPC hits a threshold.
  • Others may try and help the target resist in morale boosting actions, similar to how healing actions recover HP.
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Crowd Control Effects

What is Crowd Control Effects

When we say Crowd Control effects or CC we are talking about temporary effects that aim to remove a target for a short duration from acting.
In other words incapacitation effects such as knocking someone out, quick distraction, polymorphs, stuns, etc.

Base Diff will be determined by the exact means of trying to control the target - just like the usual combat rules

    Examples:
  • When trying to stun someone unconscious though physical means, then diffs would be the target's End and Str
  • When trying to distract someone with like a lie or mental effect then the diffs would be the target's Int and Cha
  • And so on

PP/7 will determine how many rounds the effect will last.

Target will have a chance to try and break the effect early:

  • The diff will be 25 + PP generated of the CC effect
  • Stats used to break free will depend on the nature of the CC (just like the usual combat rules)
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Area of Effect Fields

What is meant by an Area of Effect Fields

    It is about creating an area or field of a certain distance by targeting an area in the environment instead of individual targets.
    While one is standing in it they will experience an intended effect (this can be damage, a debuff, or buff)
    If one moves out of this field, then they no longer gain the intended effect.

With AoE Fields, the effect doesn't move with the target - it remains stationary as it was an area that was targeted. This makes movement and placement of targets a key component in their use.

AoE fields are not tied to an aspect, instead it is just about trying to give more options for using skills.

Rules for creating an AoE Field:

  • Base difficulty starts out at 25
  • PP/7 determined effect strength and round duration
  • PP generated determined 'size'
      0-15 effect took 1 round of basic moving to get out of
      16-30 effect took 2 rounds of basic moving to get out of
      31-45 effect took 3 rounds of basic moving to get out of

Using action moves to get out of the AoE

  • Base Difficulty is 25
  • If the move action matches the PP generated for the aoe effect then it will move the character out of the aoe field completely, and the character doesn't take the effect hit
  • If the move action does not, it shortens the distance needed
      (Subtract the PP generated by the move, which will give the remaining rounds of basic moving needed)

AoE fields always go last in Order of Actions - meaning the effect does not take place until after other actions.
For example: If someone simply just used a basic move to walk out of a single round distance effect, they suffered only one 'tick' of the effect (in this case it was a damage one).
However if they had tried an action moved in the same round and succeeded - then the character wouldn't take any tick of the aoe.

Additionally characters may still be able to use the usual actions in game to try and negate or avoid the AoE effects if they chose to.

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Skill Guide: Other Magic and Psi Skills

General Notes on Magic/Psi Skills
Magic and psi isn't limited to schools like some other settings - you can have fire magic that also heals or allows you to divine information, you can have a single skill that conjures three different elements, etc. It is the aspects which truly define what a skill does, how that manifests is completely open and part of the theme of the skill in general.

In the Vaxia setting magic and psi are interchangeable. You can see the various themes tied to magic and psi here: Vaxia Magic
In Sirian there is only Psionics and requires Setting approval to play due to The Crowned infection. However the Vaxia Magic themes can offer some inspiration in designing a Sirian psionic skill.

For more examples which are more about dealing damage see: Skill Guide: Magic and Psi Combat Skills


Example Skills
These are just some small examples of magic and psi skills in order to help just give an idea. Feel free to mix and match, and even change the theme/element.
Keep in mind the aspects define the final intent of the action to be done with the skill - you don't need an aspect for every little thing, just the final result of what you want the skill to do.

Geomancy: Derf has the power to shape earth and unworked stone, to grant it momentum to move about and to make their skin like stone to shield against damage.
Aspects: Change Shape, Move, Endure

Illusion: The power to magically conjure illusions that trick all five senses, to direct those illusions and to more easily discern illusions conjured by others.
Aspects: Summon, Change Nature, Discover

Healing Magic: The magical power to remove damage and restore life, to remove harmful toxins and diseases, and to preemptively shield the body against future damage
Aspects: Repair, Bolster, Endure

Teleportation: Magical power to bend space, allowing for immediate transportation of people and objects from one place to another, to track the teleportation destinations of others, and to ward against teleportation into and out of an area
Aspects: Teleport, Discover, Weaken

Foodmancy: The ability to summon confectionery treats from seemingly nowhere, to alter the taste of conjured or mundane food, and to imbue food with magic that will heal those who eat it.
Aspects: Summon, Change Nature, Repair

Biomancy: The magical reshaping of one's own body, including hardening tissue to shield against damage and enhancing physical qualities like strength and speed.
Aspects: Change Shape, Endure, Bolster

Mind Magic: The magical ability to read the thoughts of others, to communicate with them telepathically, and to influence their minds without them realizing the thoughts weren’t their own.
Aspects: Discover, Operate, Convince

Shapeshifting: The ability to shift into the form of an existing animal, gaining the enhanced senses or enhanced physical attributes of the creature. The shifter retains her own intelligence while shifted but may lose powers of speech if the animal can't easily form humanoid sounds (most cannot)
Aspects: Change Shape, Operate, Bolster

Spirit Talking: Derf can magically communicate with spirits like he were talking to another living person. He can ask them for information, learning things about the past from the spirits who were there, or learning things about other places in real time that Derf can't see directly. He can also attempt to persuade them toward or away from a given course of action.
Aspects: Discover, Know, Convince

Chronomancy: They can accelerate someone’s relative timeline to make them faster and give them more time to react to a changing situation. Similarly, they can slow something down, penalizing an opponent in combat or slowing down an arrow so that they have time to get out of the way. Lastly, they can peer into the past and see events that happened around a given place previously.
Aspects: Bolster, Weaken, Discover
NOTE: Due to the issues surrounding handling paradoxes and the equivalent of character removal from the OOC perspective, time travel is not allowed for play by anyone.

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