Players do not need as full of an understanding of the system as our SHs, but you still need to know how to play your character. This guide should help provide the basics to do just that.
Additional resources can be found in the Help section, which has (among other things) a video tutorial on using the Dice Roller for when you need to use your Stats skills and items.
Understanding Your Stats
A character's stats are a numerical representation on how well they may be able to perform tasks. The higher these numbers are, the more likely that character will be successful on their actions.
Stats - Complete break down on the stats, what they tend to represent and how to level them.
A number score of 25 is average, this is the baseline. Anything below 25 is considered weaker then normal which means you will have a harder time succeeding in the game.
10: Incredibly low, incapable, most tasks of any kind using stats with this score will likely not succeed.
15-20: Below average, will have difficulty with even simple tasks using stats with these scores.
25-30: Average, baseline, will have 50% chance to complete most simple tasks using stats with these scores.
35-40: Talented, trained, will be able to complete most simple tasks using stats with these scores.
Skills are more specialized actions a character can do. They also have a numerical value which is an additional representation on how well a character can perform more specific tasks. Skills can be added to a stat for a roll to further increase the chance of the character's success doing a specific action. Often they can help double the value, so skills are very valuable and advised to have your character stick to actions for which they have skills for.
This combination of Stat and relevant Skill is known as a Might.
The higher a character's mights, the more likely they will succeed at actions in the game.
Using Your Stats and Skills
The use of stats and skills by a character is to have some kind of effect on the game world. They use these stats to overcome obstacles in sessions or react to actions of NPCs or the environment. If there is no roll for an action, then there is no impact. No matter how you describe what your character is doing, nothing will happen unless there is a roll.
Rolls for actions will use the associated stat and related skill if the character has one. There are two ways to put your stats into the dice roller, use the preloaded buttons for the most common actions (When you mouseover them it will tell you which action its for) or use the drop down menus of the dice roller. They can be found right under the text and background color selections. If you use the preloaded buttons you still need to use the drop down to select any related skills.
How to Perform Actions in Game - A more indepth guide on in game actions, guidelines on what to roll when, multiple action penality, and difficulties.
Item creation, like many things, is best left to skilled individuals, and almost never happens inside a session. Item creation tends to take several rolls and a lot of RP, depending on what you're creating, so be prepared to spend a little time fashioning an item if you're interested in anything from armorsmithing to alchemy.
Detailed rules on item creation are available in the Items and Equipment guide.
Never be afraid to ask!
Any time you have a question about a ruling, or aren't sure what to expect or what to roll in a session, never be afraid to ask the A/SH running it! They'll be able to answer your questions and help you know what you can expect with whatever action you're attempting.