Terminology Reference

Aspect: A general verb which reflects an intended use for an action or trait of a skill on a character. One of the things a skill lets a character better perform at in a particular manner.

Difficulty: A numerical representation on how hard or difficult it is for a character to overcome an obstacle or succeed at a specific action.

Fails-by: (also failsby) The amount of which an actual dice roll is lower then the value that needed to be rolled to succeed an action. Determines magnitude of failure.
http://vaxiarpg.org/wiki/core-mechanics-success-and-failure

Flavor: A term that means something is only for the purpose of description to keep with a or enhance theme and has no impact on the game world or system.

Might: A combination of a stat and skill values.

Mundane: A term used to label actions or means that do not use magic or psi effects as its flavor in how it is done. Has no impact on the numbers, just descriptions. Ruled the same as Magic/Psi.

One Trait Roll: A roll for an action or reaction that makes use of one stat or might to determine if a character can succeed.

PP: Points produced. These are points which are generated using rolls and mights for actions. Positive points means a success, 0 points means a failure. Can not be a negative value.
Calculated by: (Might)x(Winsby/100) (in the case of multiple traits, average values are used.)
http://vaxiarpg.org/wiki/core-mechanics-success-and-failure

Skill: A representation that also has a numerical value to reflect more specific traits or increased ability for certain actions a character has.

Stat: A numerical value that represents a character’s traits and their ability to do tasks using those traits.

Trait: A term for the use of the numerical values of a characters might(s) or just the stat(s) when entering them in to the ruling actions formulas.

Two Trait Roll: A roll for an action or reaction that makes use of two Stats or mights to determine if a character can succeed.

Wins-by: (also winsby) The amount of which an actual dice roll is higher then the value that needed to be rolled to succeed an action. Part of determining the PP an action generated to determine magnitude of success.
http://vaxiarpg.org/wiki/core-mechanics-success-and-failure

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