So i was thinking during a session that we were doing today, that summoned companions take a little extra work to use. What i mean is that you guys went through the trouble to add in a dice roll for companions that players permanently own. Where the problem is, is that this ends up causing us to default back to the old way of adding the dice in to our own rolls and the Sh handling the actual mights on their own end.
What i was thinking was put in a tier system for summoned familiers. Based on the rolls and mights you would have creatures with mights ranging from 10-100 in 10 level intervals, or maybe 0-100 with 20 level intervals to reduce clutter (25-100 with 25 intervals if you want to make it more so) Then offer these to any character with the ability to summon. It wouldn't really be intrusive, as the thing to roll for companions is small and normally unoticable if you arent using one ever. (though it may not be there, don't remember off hand.)
That way say someone wanted to command a summoned creature and also hit someone, they would run out of room to add rolls in specifically and still have to specify to the SH with OOC chat, saying roll 2 or whatever (IE rolling two dice in the same stat on the same line) is for the summoned creature.
Just a thought, and couldn't quite tell where I needed to post about this stuff, so i hope this isnt the wrong spot. If so my bad.