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Can I use a character I like from pop culture, like anime or video games?

The short answer is 'no.' Bringing in a copy (or a very close version) of a pop culture character into Vaxia is not allowed for several reasons.

First, there are the legal concerns of taking someone else's intellectual property and playing it like your own. Someone else made that character for a book, movie, show or video game, and you're taking it and using it like it were yours. That's disrespectful to the creators of the original character. It's also unfair to the other players who took the time to develop a unique character concept from the ground up while you are simply trading off the work of someone else.

Second, remember that you're making a starting character. The 'cool' characters and protagonists in almost all games, shows and movies are seasoned adventures (often with plot-appropriate dice luck). Trying to replicate that style or flair in a starting character is often a setup for disappointment when the starting-character numbers don't match up with the epic level of the original character and their performance. Playing someone else's character is often a way to set yourself up to be frustrated later.

Third, simply put, it's not the point of RP here. Playing a character that isn't yours is more of a "what if" scenario than the exploration of a unique character in our Vaxian or Sirian worlds. "What if Wolverine went to Sirian" might be a fun thought experiment, but it's not the kind of rich RP with three-dimensional characters that we strive for.

Our character Evaluators will send back any character that mirrors a pop culture character, and often a total overhaul is required before that character will be acceptable. If they don't recognize the character your character concept is based on, but someone else on the site can demonstrate the parallels later, it may lead to the character being locked until you can make major modifications to ensure it doesn't so closely mirror the pop culture character.

Having a character who is inspired by a popular character, however, is allowed, provided there's enough distance between the two. It's one thing to roll up a smuggler with a dark past and a heart of gold, but calling him Han Solo and giving him an ally who is a great woolly beast is a couple of steps too far. Our evaluators can help you establish how much borrowing is too much.

Just remember that if you're still expecting a more generic character to become that iconic character who inspired them, you're almost certainly going to be disappointed. Instead, treat them like their own character with their own path forward, and you're likely to be a lot happier.

Save yourself the time and effort and work on an original character from the start. If you need any help with ideas, feel free to ask your fellow players any time - we're happy to share ideas and help you come up with someone you find fun to play that is uniquely yours.




Quick Overview

A common question is 'what kind of technology is there?'

Let's start with the basics that personally affect your character's world.

Computers, music players, television, movies, music, personal Communicators data terminals, Food and Drink replicators, intrawebs, radio, cars, starships, tablets, guns, energy weapons, grenades, energy grenades, moving sidewalks, earbuds, headphones, crossbows, tanks, faster than light travel, teleportation, interactive computer displays, voice commands, semi-universal translating devices, video games, face-eating lizards.. you know, standard stuff.

So, there is the Internet


What about the intraweb on-ship?

Yes - kinda. Before leaving, Fleet uploaded sizable-relevant chunks of the web so that the crew could have something to entertain themselves with, as well as to add to. So, groups made forums to work on projects, as well as get ideas from what might be out there. When the Fleet returns, they can upload their changes to the web and download more information. But while on mission - they're out of touch with the rest of the web.

So, what kind of technology is in a standard room or house?

Fridge, freezer, stove, large scale television monitor perhaps OLED or with some curved screen. Computer or 'data terminal,' personal tablet or laptop. Voice activated items like showers, the aforementioned monitor, and general security system.

On Fleet, that cooking devices would be replaced with customizable food and drink replicators, and a single data-terminal or screen. Plus, whatever was assigned to you or brought with.

So, how is this all powered?

Sirian Technology is powered by Deuterium based Nuclear Fusion and sometimes in larger technology by an unnamed Super Heavy element with more densely packed Ions. That is then distributed wirelessly or through energy packs and cells.


Exactly. That's not important, as that is at power plants and/or the engines of ships, or in your weaponry. Most items are powered wirelessly. Items like stoves, tvs, water heaters, lights, etc have receptors or small antenna that catch the wireless signals and power them. While things that have batteries like laptops, tablets, backup powered for security systems, earbuds have receptors and antenna that catch the signals and charge the batteries.

Good rule of thumb: if it is plugged in in the real world, it is powered wirelessly by constantly pulling energy. If it has a battery, it has the antenna and battery charged up. After all, wireless can't be everywhere.

You kind of casually threw in replicators up there

Yes, there are replicators. Or maybe a better way would be to describe them as really awesome 3-d printers. But yes, replicators. On Sirian Planet replicators are mostly used in factories, or the creation of items and parts. Food and Drink replicators can be acquired for the home, but most people still cook their food, or go out to bars and restaurants where food is cooked fresh and drinks made to order. People complain that while the salad looks right, it still doesn't taste 'fresh.'

Out on fleet, replicators are the most efficient use of space. So, each room has some kind of replicator, while the mess hall has more expansive versions with larger memories and variety. Engineering has massive replicators that are used to make replacement metals, beams, parts, wires, or whatever might be needed to repair or upgrade the ship.

Mind you, the replicators need to get their 'stuff' from somewhere. So, they need to be filled now and then. At home, that means going to the store and buying some new packs for it. In fleet, that means conservation of materials. After all, they planned to feed everyone for a mission, not have the ship thrashed dozens of times or need to replace most guts of the ship.

So, what kind of money does my character use to buy these things?

Money does exist outside of Fleet and Sirian City However, as Sirian Planet tries to align itself as one government (and meets resistance), that means each culture or city has their own. Basically, a barter, trade and favor system is going on inside of Sirian City and Fleet with people exchanging ration permissions or their own discoveries. For planet side money, see more here: Sirian/Money And Employment

Starships are about. Does that mean Warp Speed?

Kinda, but it operates on a different principle. It is faster-than-light travel and accomplished through dimensional space. For more info, click here: Sirian/Items and Equipment/Starship Engines




Sirian Frequently Asked Questions

NOTE: Returning players may wish to skip to the bottom of the list, under the 'For returning players' heading, to get caught up quickly.

What flavor of sci-fi is Sirian?
Sirian aims for a "hard sci fi" flavor, so science fiction that's heavy on the science. For more details on exactly what a hard-science tone will feel like in play, refer to the hard sci fi page for more info.

To avoid confusion, a few notes on what Sirian is NOT:

  • Despite the presence of psionics and rare but available faster-than-light travel, Sirian is not intended as fantasy-flavored sci-fi (“elves in space”)
  • Sirian is not currently a deep space setting. Lack of easily-available FTL makes such ventures inherently dicey. While the setting may one day include a high-risk, deep space exploration component, most travel will be limited to the immediate solar system.
  • Religion and faith are not major themes within the setting. Both exist IC, but they aren’t a core underlying thematic element as with some science fiction.

What types of tech can I expect my character to encounter regularly?

Refer to the Sirian Everyday Technology page for an idea of what's available on a regular basis.

Are there aliens?

Yes, first contact has been made with a number of alien groups, many of them humanoid (the Taramarian, the Gargorians, the Elfin the Juren Empire) and one of them much less so (the Mutaren). Refer to the Sirian Species page for a comprehensive list.

Is there magic, psionics or mutant powers?

Yes, although they have become extremely dangerous and rare since the Inferno. Psionics and all similarly physics-defying powers are linked to a powerful infection that can lead to complete loss of free will and the endangerment of everyone nearby the user, so it's actively discouraged (at times violently). The condition is called The Crowned and requires Setting approval to play due to the extreme danger and chance to lose your character.

What are the Unlife

The Unlife are one of the most regular dangers on Sirian Planet Viral Zombies they are infected hosts and largely feral, though the addition of The Crowned to the equation has given them a strange hive intelligence that makes them that much more intimidating. For centuries, they have been the 'boogie men' of the setting and a regular danger, especially on the southern subcontinent.

What race/species options are playable?

A list of the currently playable species are available on the Sirian Species page. Every race and combination thereof is available among humanoids of any region. You are also welcome to submit a new species for play to the Setting Department following the guidelines for new species submissions.

Can my character have "weird" or "unique features", like purple eyes or pink hair?

Yes! Hair dye, Tattoos and eye color contacts are quite common in Sirian! The original colonists were a wide mix of people, so you have a lot of room to work with.

Are cybernetics available, and how do they work?

Cybernetics are available and affordable enough to be common, though not everyone who might be able to use cybernetic enhancements or replacements automatically chooses to do so. Most cybernetics are still immediately recognizable as synthetic (a robot arm looks robotic even at a distance), but some covers and clothing habits are deliberately designed to minimize the obviousness of cybernetic limbs or grafts.

Cybernetic replacements do not include any automatic enhancements in play, so a robotic arm punches just as hard and can take just as much damage as a flesh-and-bone arm. The distinction is purely an RP flavor distinction, although you can use it as a reason for skills which might improve your character's Mights to match (so a cybernetic eye might tie in to an awareness skill that enhances your sight).

Can I play a robot, nanobot swarm or body-less A.I.?

Sirian does have A.I. and sentient robots referred to as the metalborn. Playing an android or ConFab is no problem and doesn't require Setting approval. Playing a digital entity (a "digital metalborn") is very different and does require Setting approval given the unique challenges and considerations involved. Nanobot swarms are not currently playable because nanotech in the setting isn't currently that sophisticated.

Being metalborn offers no intrinsic numerical benefits - the Void of space is still destructive to machines and their functioning, data backups to avoid Character Death cost just as much for metalborn as they do for humans. The bodies of metalborn are not intrinsically stronger, their brains are not intrinsically better at math, etc. All of those elements may flavor your RP or tie in to skills which can help express them numerically, but they aren't awarded automatically when you choose to play a metalborn.

How do the holo-rooms work?

Holographic Rooms are physical rooms that support haptic feedback holographic environments. They feel and seem real within the limits of the room. Holographic rooms can generate almost any setting to a limited degree depending on the number of people in the room. Unless overridden by someone high up in command, they are protected by a safety system preventing any and all permanent physical harm. For training purposes, holographic rooms can simulate injuries with targeted nerve stimulation.

What kinds of entertainment are available?

Many of the things found in our modern day world are also found in Sirian - video games, movies, holoroom "cruises", sports (many of which now take advantage of microgravity), even books and comics (though they're almost entirely electronic)

Can I transfer experience between a Vaxian and Sirian character, or vice versa?

Yes - the XP was earned on your account, so if you want to use it between worlds, that's allowed. This is the case with site donations and experience as well.

Can my character or NPC cross between Vaxia and Sirian?

No - the two settings are completely distinct and separate. You are welcome to create a character in Sirian who resembles a Vaxian character in terms of personality, but they will not have knowledge of Vaxian people, events or culture.

Who organizes and oversees the Sirian setting?
Sirian is an open world, just like Vaxia, with open NPCs available for any A/SH’s use. The System, Setting and Social departments govern both settings equally.

--- For Returning Players ---
Returning Sirian players should refer to the items below for the most common questions on coming back, since you may have already noticed that quite a lot has changed.

What’s changed in the setting since I’ve been away?
If you’re a returning player, refer to the History of the Sirian Setting Relaunch page to get an idea of the many changes to the setting since you were last active. The new Sirian History page includes a timeline that captures many of the changes and recent events on a large scale to get you back up to speed quickly.

For more recent and local happenings, refer to:

How have Sirian skills changed? Where are my specializations?
For returning players, Sirian skills and items now operate like Vaxian skills and items - specializations have been removed. All skills now make use of specific Skill Aspects to balance abilities from skill to skill.

To represent the diversity of technology, technological skills now have 'tech languages' to demonstrate proficiency in that skill with technology from broadly different species or areas.

For other system changes that have impacted both settings, refer to the Recent System Changes page.






Where can I ask about adding new features to the site?

To ask for a new feature post requests to the Technical Difficulties forum:


as a new topic, unless you see a similar issue already listed.
Include a brief description of what you'd like to see. Be aware that you may be asked to test the feature when it's ready for final review.

Please note that not all requests will result in new code or features! Some features may conflict with other, existing operations of the site or may simply not be able to be implemented for technical reasons. Our developers will always strive to explain why any given request cannot be completed so that, should the situation change in the future, it can be revisited as a possibility.




I have a technical problem to report, where do I post it?

Please post any technical problems or feature requests to the Technical Difficulties forum:


as a new topic, unless you see a similar issue already listed.

When you report a problem, please be sure to include the following information:

What you were attempting to do when the problem occurred (uploading an image, making a post in Limbo etc)
The full text of any error messages that appeared
Where you were on the site when the problem occurred (which location, which forum, which image you were trying to edit, etc)
What browser you're working from (especially for visual issues and layout bugs)

This information will greatly help our developers to isolate and correct the issue as quickly as possible so that you can get back to enjoying the site. Thank you for your help and patience!




How do I add art to my account or characters?

To submit new artwork, make sure your sidebar is shown, and click on Artwork in the Add Content section.

Give the image a name, and link to the original if you can (or attribute the original artist). These fields are not required, but they're a courtesy, and we'd like to keep them up as often as possible out of respect to those taking the time to make the art.

Use the uploader to attach your image file. Be aware that it may be cropped for size.

Once the image looks the way you'd like, set the status to Approved at the bottom, and you're all set! The artwork will now appear in your list to be selected.




What program does this site use? Can I help?

The short answer: Drupal 7.

The longer answer: Drupal 7, with a good chunk of contributed modules and custom code and theme work. If you wanted to create your own Vaxia-system site, you would need to look at http://www.drupal.org and http://github.com/Bastlynn/Vaxia - if you want to contribute code, then we'll gladly accept pull requests after they go through a code review.

If you want to help with your wallet, we'll gladly accept assistance - check with one of our administrative staff on that subject.




How do I format my posts?

When you're in-character, actions and descriptions go in bold (the B icon, or Alt+B).

Dialog and spoken words are in plain text, with quotation marks (") to help set it apart from the narrative bits.

Thoughts and internal monologue are in italics (the I icon, or Alt+i)

For example:

Alphonse wandered into the Bard's Inn, looking for a drink. "Barkeep! Wine, if you please. Something from the south, with a bit of spice to it." His order given, the elf finds himself a seat and sighs, glancing toward the fireplace. Winter lasts entirely too long in this city...

NOTE: Whenever you hit Enter or Return to start a new line, it resets your formatting back to plain text. If you're in the middle of a description, you'll need to make the next paragraph bold, too!

Post Color
You can set the color of your text to help everyone tell the difference between your posts and others, and to give it a bit of a personal flavor. The problem is - sometimes your choice of color is - in a word - painful on the eyes. Please don't abuse the eyes of others. Our background for post boxes is #555555. You can always check the readability of your text at:





Help and Tutorials

Welcome to the Help and Tutorials page. Here you can find links to our video tutorials, written guides and FAQs about the site.

Still need assistance? Contact us in the Feedback and Questions Forum. Thank you!

Getting Started - Help for Beginners

General FAQ

Libraries and Collections

Advanced Mechanics FAQ
Quick links and videos of some of our more advanced parts of the game.




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